참조 : https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation LearnOpenGL - TessellationTessellation Guest-Articles/2021/Tessellation/Tessellation Tessellation Chapter II: Rendering Terrain using Tessellation Shaders & Dynamic Levels of Detail In order to complete this chapter, you will need to be able to create an OpenGL 4.0+ context. This slearnopengl.comlearnopengl.com에 테셀레이션을 활용..